Flanker Campaign Shell version 1.0
by Hideo Fukumori
Be sure to check the Flanker Campaign Shell Home Page
for the latest version and new campaigns!
About this program
Flanker Campaign Shell is a GUI program for overall gameplay enhancement
of Su27 Flanker from SSI/Mindscape. Its main features are:
- Allows you to create and play branching campaigns from existing set
Several campaigns by Flanker enthusiasts are already available in
Campaign Shell homepage.
- Support for success condition for missions. Mission designer sets
the condition in .scf (success condition format) file and
the shell judges whether the mission was a success or not.
- Single mission menu gives comprehensive list of available missions
including mission title, side, number of aircrafts in the wing, estimated
etc flight time, etc.
- Graphical debriefing with target icons, and mission success/failure is
shown for the missions with scf files.
Installation and setup
How to use
Starting the Campaign Shell
It is advisable that you put the Flanker CD-ROM in the drive
before you start the shell. When title screen of the Flanker
CD-ROM appears, click 'Exit' (don't click 'Play' button!).
Go to the folder where the shell is installed, and click on fshell.exe
to start the program.
In the main menu, you will see the following 5 buttons;
Campaign, Single Mission, Setup, Pilot, and Exit.
First of all, make sure you have downloaded campaigns from
Flanker Campaign Shell homepage. You can do very little in
campaign menu without them...
On clicking the 'Campaign' button in main menu, the list of currently
available campaigns appears in a new window. You can add, select and
restart campaigns from here.
To add a new campaign to the list, press 'Add Campaign'.
From file open dialog box, go to the directory that you installed
the campaign and look for .cpn files (ex. hammerhead.cpn, Stingray.cpn, etc.).
Then you will be prompted to enter the name of the campaign.
Although any title is possible, you may want to set proper
name that describes the campaign best...
Click 'Start campaign'. In some campaigns,
you'll see 'campaign briefing' text first. Once you are done with reading
the briefing, click 'Proceed' button to move onto Campaign Menu.
If the Flanker Realistic Payload Editor is installed, 'Edit Loadout'
button becomes available. From time to time, you may also find
'Commit' button is disabled in some missions. This means some
restriction on the payload was imposed by the designer of the
mission and you are required to edit loadout before flying.
Read the manual in Zip's FRPE directory for the details.
Press 'Commit' button to start the mission. The shell
automatically takes you to the mission planning screen of Flanker.
After flying the mission, close Flanker (use Alt+x key or
click 'x' button on the upper left corner of the mission planning
window). The shell takes over the control again and shows the
note: in v1.5 you don't have to select 'save' button in ending mission
The debriefing displays the kills/losses with icons, the final
status of your aircraft, actual flight time, and
success/failure of the mission. Click 'Next Mission...' to proceed.
If the Pilot Log Manager is installed, your pilot log will be
In 'Single Mission' section, you'll get a list of available missions
in the directory. Mission type filter is also available for selecting and
playing certain type of missions.
Double clicking on the list or pressing 'Start Mission' open the
selected mission. The rest is the same as the campaign menu.
This button launches the Pilot Log Manager by Michael Barnes.
For details, see Readme.txt in the Pilot Log Manager directory.
There are three sections in the setup menu: External Application Setup,
Campaign Setup, and Misc. Setup.
External Application Setup
The path and filenames of the Flanker and utilities should be set
in this section.
You can add, delete, and rename campaigns in this section.
- 'Manual Debriefing Mode' checkbox
Check this box if you have hungup problem when starting Flanker
from the shell (default: not checked).
- 'Music On' checkbox
From v0.1 to v1.0
- Single mission menu has been improved
- The screen is totally redesigned
- Interoperatability with 'Flanker Realistic Payload Editor' by
David 'Zip' Pierron and 'Pilot Log Manager' by Michael Barnes
My thanks goes to these great people.
If you find some names missing, please send me a note.
- David 'Zip' Pierron and Michael 'Loophole' Barnes
- Marek 'Headcase' Paul
- Marc 'WipeOut' Tremblay,
- Han 'Solo' Chu
- Tsachi 'Flounder' Krendel and Goran Ivaz
- Ed Reddy
- Willem 'Palerider'
- Eric J. Joiner
- Christpher Bonnet
- Vilius "Ice Man" Kirvaitis and Phil Neiswanger
- Leo 'Good Guy' dela Cruz
- Jeffery 'Rhino' Babinau
- People of Eagle Dynamics/Mindscape/SSI
List for future enhancements
Here's the list of enhancements planned for future versions, in
order of priority. If you have other ideas, please send me a note.
- Resource management feature in campaigns. You get fixed
amount of ordinance, fuel, and planes first and have to plan
wisely not to spend all these resources. Reinforcement
may be available from time to time.
- Enhanced success condition format that allows conditions
like 'destroy Tu-95 by 19:11' or 'Prevent loss of Bridge by
- Option to show extended briefing, with jpeg image and
extra text provided by the campaign designer.
- Multiple mission choice option (Hornet 3 style) that can be
combined with branching campaign.
- Music/Sound configuration option in Setup menu.